Especially around when space ship projects are around because I guarantee you, someone, either an AI city state or city can be liberated by then. If you get this, it is rediculous what you can do with it. Because of this, it is not uncommon to see Australian Campus' at +6 maybe even +7 adjacency.Īfter liberating a city or being DOW'd you get 100% for 10 turns. They get extra adjacency for their Campus' when they are placed on tiles with breathtaking appeal. Much like Korea, Australia can get pretty damn good adjacency on their Campus'. Yep, you guessed it, more science.Įssentially, everything Korea does is aimed at getting more science than anyone else and because of that they are easily the best science in the game. Meaning your production actually gives you science and your cities can grow taller which means. This doesn't sound like a whole lot but when your science keeps increasing this racks up really fast!įarms give extra food when adjacent to Seowon's and mines give extra science next to Seowon's. They have a 50% off campus with AT LEAST +4 adjacency.Ī hills start bias so production is never an issue. Ok, I don't think anyone is thinking of arguing with me on this one.
These are just brief overviews, if you feel I missed something then feel free to let me know! So everything below is purely subjective. I have watched deity plays on YouTube so I do believe have a good idea of what is good and what isn't. I have only played the game to king difficulty, now this may be an issue for some and maybe not for others but I thought it was only fair to let you all know before we continue. So I thought I would have a go myself but there is one thing you should all know. Hello everyone! So I got inspired by u/seacow1g over on reddit and his posts back in rise and fall where he made top ten lists for each of the victory types.